2026 to present
SAAS PRODUCT ARCHITECTURE
Architecting and shipping a portfolio of autonomous SaaS utilities. Focused on engineering high-margin digital products that solve immediate friction for solo-founders.
Built to play. Engineered to last.
Resume
2026 to present
Architecting and shipping a portfolio of autonomous SaaS utilities. Focused on engineering high-margin digital products that solve immediate friction for solo-founders.
2019 to 2025
Directed high-fidelity digital experiences and cross-functional teams. Managed $500K+ production budgets for global brands, delivering on time and on brand.
2009 to 2019
Built immersive mechanics and player-facing systems. Shipped 50+ interactive projects across mobile and web viewports.
Selected brands and companies
Case Studies
Curated highlights from active software builds, commercial game production, and interactive systems.
I built Block Shatter as a focused arcade puzzle build.
I built QuietLine for people who need their head back when stress starts running the room.
I'm building Bunga to make money tracking feel less annoying and more usable.
Role: Game Producer
Produced for global audiences on iOS, Android, and Netflix.
Browse the complete archive of 18 shipped builds, commercial games, experiments, and lab notes.
Tools
The production stack stays visible: design, audio, video, game engines, development, and version control.
Top 5 Tools
Activity
Live GitHub activity, daily commits, and shipping velocity tracked over the last 9 months.
3464+commits
Active Daily
TypeScript · GDScript · Next · Swift