0 → 1 LAUNCH PAD
High-fidelity prototyping and MVP development for solo-founders. Turning back-of-the-napkin ideas into shippable reality.
Build beyond the now
Capabilities
High-fidelity prototyping and MVP development for solo-founders. Turning back-of-the-napkin ideas into shippable reality.
Clean, high-performance code built with TypeScript, Next.js, and Supabase. Engineering products that handle the weight of real-world execution.
Brutalism-inspired, functional interfaces that prioritize utility and emotional impact. Design that doesn't just look good - it works.
Resume
2026 to present
2019 to 2025
Directed high-fidelity digital experiences and cross-functional teams. Managed $500K+ production budgets for global brands, delivering on time and on brand.
2009 to 2019
Built immersive mechanics and player-facing systems. Shipped 50+ interactive projects across mobile and web viewports.
Selected brands and companies
2468 contributions in the last 6 months.
Projects
Active products, past commercial work, shipped games, content production, and experiments stay together in one index.
Active Builds
6 buildsBuild
01I built QuietLine for people who need their head back when stress starts running the room.
Flutter + Supabase + StoreKit
Build
02I built Block Shatter as a focused arcade puzzle build.
Built for fast sessions and satisfying block-clearing feedback
Build
03I'm building Bunga to make money tracking feel less annoying and more usable.
Fast, no-friction money visibility
Build
04I built RekTiles as a fast-paced game experiment.
Built around mechanics and replayability
Build
05I'm building MyExplorer around curiosity, movement, and the feeling that progress should actually feel like progress.
Built for discovery systems that keep moving
Build
06I built HonestMVP so founders can price reality before they fall in love with a bad scope.
Built to validate ideas before overbuilding
Professional Work
Content Production
Experiments
I prototype game mechanics in Unity.
I test weird ideas in Web3 and Ethereum.
I build small SaaS tools when I need them.
I ship fast validation builds before the idea gets overcooked.
Tools
The production stack stays visible: design, audio, video, game engines, development, and version control.
Top 5 Tools