Block Shatter
I built Block Shatter as a focused arcade puzzle build.
- Built for fast sessions and satisfying block-clearing feedback
Index / All Builds & Systems
A complete record of active products, commercial game productions, interactive experiments, and media builds shipped across mobile, web, and games.
I built Block Shatter as a focused arcade puzzle build.
I built QuietLine for people who need their head back when stress starts running the room.
Role: Game Producer
Role: Lead Game Designer
Role: Game Designer
Role: Game Designer
Role: Game Designer
Role: Game Designer
Role: Game Designer
Role: Game Designer
Role: Game Designer
I'm building Bunga to make money tracking feel less annoying and more usable.
I built RekTiles as a fast-paced game experiment.
I'm building MyExplorer around curiosity, movement, and the feeling that progress should actually feel like progress.
I built HonestMVP so founders can price reality before they fall in love with a bad scope.
Role: Creative Director / Producer
Role: Creative Director / Producer
Role: Creative Director / Producer