Index / All Builds & Systems

Case Studies

A complete record of active products, commercial game productions, interactive experiments, and media builds shipped across mobile, web, and games.

01 / Active Builds

2 products
01
Active Build

Block Shatter

I built Block Shatter as a focused arcade puzzle build.

  • Built for fast sessions and satisfying block-clearing feedback
02
Active Build

QuietLine

I built QuietLine for people who need their head back when stress starts running the room.

  • Flutter + Supabase + StoreKit

02 / Professional Game Work

9 releases
04
2019/Game Production

Dr. Panda Town Collection

Role: Lead Game Designer

06
2018/Game Production

Dr. Panda Learn & Play

Role: Game Designer

07
2018/Game Production

Dr. Panda Town: Pet World

Role: Game Designer

08
2018/Game Production

Dr. Panda Train

Role: Game Designer

10
2017/Game Production

Dr. Panda AR Christmas Tree

Role: Game Designer

11
2017/Game Production

Dr. Panda Town: Mall

Role: Game Designer

03 / Experiments & Alpha Builds

4 experiments
12
Experiment

Bunga

I'm building Bunga to make money tracking feel less annoying and more usable.

  • Fast, no-friction money visibility
13
Experiment

RekTiles

I built RekTiles as a fast-paced game experiment.

  • Built around mechanics and replayability
14
Experiment

MyExplorer

I'm building MyExplorer around curiosity, movement, and the feeling that progress should actually feel like progress.

  • Built for discovery systems that keep moving
15
Experiment

HonestMVP

I built HonestMVP so founders can price reality before they fall in love with a bad scope.

  • Built to validate ideas before overbuilding

04 / Content Production & Trailers

3 videos
16
2023/Creative Direction

Gabby’s Dollhouse App Trailer

Role: Creative Director / Producer

17
2023/Creative Direction

Monster Jam Game Trailer

Role: Creative Director / Producer

18
2022/Creative Direction

Gabby’s Dollhouse Summer App Trailer

Role: Creative Director / Producer

05 / Lab Notes & Directives

4 notes
  • 01I prototype game mechanics in Unity.
  • 02I test weird ideas in Web3 and Ethereum.
  • 03I build small SaaS tools when I need them.
  • 04I ship fast validation builds before the idea gets overcooked.